American Football Rules

 

Match Prices (Moneyline)
  • Winning bets must predict the winner of the match.

Handicap Prices (Point Spread or Side)
  • Winning bets must predict the team winning the match after the final score has been adjusted by the handicap (point spread or side).

Total Points
  • Winning bets must predict whether the total number of points (combined of both teams) in a match is over or under a defined value.

Winning Margin
  • Winning bets must predict the scoring band within which the result falls.

Double Result
  • Winning bets must predict the result at the end of the 2nd Quarter and at the end of 4th Quarter. For the purposes of this bet, Overtime does not count.

1st Half Betting
  • Winning bets must predict the outright winner of the match at the end of the 2nd Quarter. Bets will be void (no action) if the match is abandoned before the completion of the 2nd Quarter.

First/Next Scoring Play
  • Winning bets must predict whether the first/next scoring play is a touchdown, field goal or safety.
  • If the match is abandoned or completed and a touchdown, field goal or safety has not occurred bets will void (no action).
Touchdown Shirt Numbers
  • Winning bets must predict the aggregate total of the shirt numbers of the touchdown scorers in a match or matches.

Player Performances
  • Winning bets must predict the level of performance exhibited by a player or group of players, e.g....Michael Vick net passing and rushing yards.

Team Performances
  • Winning bets must predict the level of performance exhibited by a team. For such markets, 25 points are awarded for a win, 15 points for a Touchdown, 5 points for a Field Goal, −5 points for a missed kick, −10 points for a turnover (not on downs) and 5 points for sacking an opposing quarterback.

1st Touchdown/1st Sack/1st Turnover
  • Winning bets must predict the team that achieves the first touchdown/sack/turnover. If the match is abandoned or completed before any of these events occur, bets will be void (no action).

1st Touchdown Scorer
  • Winning bets must predict the player to score the first touchdown.
  • Bets stand on NFL matches if players are on the Active Roster?for the game, regardless of whether they played in the match or not.
Time of 1st Touchdown/1st Field Goal
  • Winning bets must predict the time when the first touchdown or field goal occurs. All bets are timed in accordance with the official match clock.

Touchdown/Field Goal in Quarter
  • Winning bets must predict whether a touchdown or field goal will occur in the defined Quarter.
  • The Quarter must be completed for bets to stand unless the bet has already been settled. Bets will be void (no action) if the Quarter is not completed.

Quarter Prices (Quarter Moneyline)

  • Winning bets must predict the winner of the relevant Quarter.
  • The Quarter must be completed for bets to stand. Bets will be void (no action) if the Quarter is not completed.


Quarter Points

  • Winning bets must predict the total number of points scored in the Quarter.
  • At least 15 minutes of play must have elapsed in each Quarter for bets to stand. Overtime does not count for the purposes of bets on Quarter points in the 4th Quarter.
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Next Play

  • Winning bets must predict whether the next play is a 'Run', 'Complete Pass' or 'Incomplete Pass'.
  • If a penalty occurs on the play, all bets are void (no action) unless the penalty yardage is assessed after the original yardage of the play stands or it is a dead−ball penalty.
  • If an offensive team 'quick−kicks' the ball, all bets on Next Play will be void (no action). 
  • 'Run' for betting purposes is defined as any attempt by an offensive player to gain or lose yardage by a handoff or unassisted running play as per the following examples:
  • Any handoff or handoffs by any offensive player in which a legal forward pass is not attempted;
  • Any fumble by an offensive player, regardless of who recovers the ball in which a legal forward pass is not attempted, including the quarterback being sacked or a fumbled snap;
  • An offensive player who throws a lateral (as ruled by an official) in which the lateral (as ruled by an official) in which the lateral is recovered or not, and a legal forward pass is not attempted;
  • A quarterback sack, sneak or going to a knee; 
  • An offensive player taking an intentional safety.
  • A pass for betting purposes is defined as any offensive player who throws or attempts to throw a legal forward pass in the following examples.
  • If a player is sacked by the defense and losses the ball whilst attempting, in the official's eyes, to throw a pass, this is an 'Incomplete Pass'.
  • A shuttle pass (complete or incomplete) will be ruled as a pass.
  • If the offensive player is called for an intentional grounding, this is an 'Incomplete Pass'.The Next Play bet may be offered on occasion with five possible outcomes: 'Run', 'Pass Complete', 'Pass Incomplete', 'Sack' and 'No Play'. 'No Play' comprises of any penalty accepted where the result of the play does not count. Sack is classified as a defensive player tackle of the quarterback attempting to pass the ball behind the line of scrimmage.



First Down Next Play
Winning bets must predict whether the team with possession will achieve a first down in the play.
An offensive touchdown will be settled as a first down. A first down will not be settled when a player gains the necWestern Province Gambling and Racing Board (WCGRB)ry yardage for a first down, then fumbles, with the opposing team recovering the fumble. It will be settled as 'No First Down'.
If the offensive team fumbles the ball and the defensive team recovers the fumble, but in turn fumbles the ball back to the original offensive team all in the same play, due to change of possession on the play no first down has been achieved.
In no way can a defensive team be awarded a first down. Any penalty resulting in the offensive team being given a first down will be awarded as such.
Any offensive play negated by a penalty will be considered a 'No Play' and bets made void (no action).

Plays to 1st Down
Winning bets must predict the number of plays before the next first down is achieved.
If there is a penalty on a play that is accepted, the play will considered a 'No Play' and the play will not count towards the total. This includes a penalty on a play that would give the offensive team an automatic first down − this play does not count and the bet will settled as of the last completed down played.
For example, if it is '1st and 10' and the defense causes a penalty that gives the offensive team a first down then 'No 1st Down' will be settled as the winner.

Drive Result
Winning bets must predict the outcome of a drive by the offensive team with possession.
For the purposes this bet 'Others' comprises turnovers, turnovers on downs, end of half or game, muffed punt and safety.

Make Field Goal
Winning bets must predict whether the player attempting a field goal is successful or not. This bet is only valid on a field goal attempt where the ball is actually kicked. Fake field goals, bad snaps, penalties or other plays that do not result in an attempted field goal will be deemed void (no action).

Punt Result
Winning bets must predict the outcome of a punt by the team with possession.
If the ball is not punted because of a bad snap, a deliberate fake punt or a penalty that nullifies the punt, the bet will be void (no action).
A 'Fair Catch' must be signalled as such and the catch made. A 'Run' is any attempt to return the ball in the hands of the team receiving the punt and also includes an on−side kick. 'OOB' (out of bounds) is classified as any area where the ball crosses outside of the sidelines of the field of play. 'Downed' is classified if the ball ceases to move on its own or is downed by the kicking team touching the ball before the receiving team. 'Blocked' is classified if the receiving team succeeds in blocking the punt and the ball is touched behind the line of scrimmage.
If the kicked ball, despite being touched by the receiving team, nonetheless crosses the line of scrimmage on its own impetus, it is considered to have been partially blocked and the same rules apply as if it had not been blocked.

Kickoff Result
Winning bets must predict the outcome of the kickoff.
If a ball is not kicked off because of a penalty that nullifies the play, the bet will be void (no action). A 'Touchback' will only occur if it is awarded as such by the officials. 'OOB' is classified as any area where the ball crosses outside of the sidelines of the field of play.

Superbowl/Conference/Division Winner
Winning bets must predict the winner of the Superbowl, Conference or Division.
If the regular NFL season is not completed, bets on these markets are void (no action). Bets on Division winners will stand providing the Divisions are completed.

Intra−Match Multiples (Parlays)
Customers can place a multiple (parlay) on the Handicap (point spread or side) and Total Points in the same game of all American Football games (unless circled). Customers can also place a multiple on (parlay) the Match Prices (Moneyline) and the Total Points in the same game of all American Football games (unless circled).
Customers cannot, however, place a multiple on (parlay) the Handicap (point spread or side) and the Match Prices (Moneyline) in the same game.
Customers cannot place multiples (parlay or tease) on the first half of a game with the outcome of the full game.

Buying and Selling Lines
Buying or selling points allows you the ability to change the Handicap (point spread or side) or Total Points value for a game.
Customers can move the Handicap (point spread or side) so that they receive more points if they are betting on the underdog or giveaway less points if they are betting on the favourite.
For each half−point that they change the Handicap (point spread or side) value, they will need to deduct an amount off the price offered. On the other hand, the price will be greater for giving up extra half points.

 

 

 

 

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